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Old 10-12-2001, 02:44 AM   #1
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Join Date: Aug 2001
Posts: 63
Question Local stored graphics for website?


I'm running a online game called Ferion. It is a webbased space game.

The game is getting really popular, and the downside is that this is taking to much bandwidth. With 95% of the bandwidth going into the graphics. (the game is pretty heavy on graphics)

To give you an idea, we get around 40-50 Million hits on our servers per month.

Users signup to our site, and play for about 2-4 weeks on one game.

I've been thinking about storing the graphics locally.

The idea:

Players download a zipfile with the graphics, and unpack it somewhere.(This could be made very simple for the not so bright players) They enter the location into our site, and pages generated by our site link to their local disks.

I can check with javascript if they entered their location correct. and even what version of the gfx they have installed. (without using any security holes in browsers, just plain javascript)

An example of loading graphics locally:


This will show a blue picture if you have windows 98, It loads a picture from your c:/windows/ directory. it shows that pictures can be loaded from local disks.

The usability may be problem.

Do users want to download and install graphics to see a website? I don't think so. However for a game played for 2-4 weeks it should be a different matter.

I'm talking about 10-20 MB of graphics.

Does anyone here have ever tried to do this? Or do you forsee any problems I might not have thought about? Or just comments.

Last edited by FC; 10-12-2001 at 02:47 AM.
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