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Old 06-07-2002, 01:46 PM   #21
hobbnet
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Join Date: Sep 1999
Location: San Francisco, CA
Posts: 627
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Someone touched on this earlier and I think they had a great point. Maybe you should charge for extra items, minerals, whatever, that normally take a long time to accumulate. Just take something in the game that takes an annoyingly long time to accumulate and allow users to purchase them immediately. Granted it may **** some people off who would rather spend the time to accumulate these possesions but you seem to be in a squeeze.

I am thinking this may be a good source of extra income for your. I don't know if you are familiar with the Online RPG EverQuest but yes, I was an addict for a while. On eBay people from everquest used to auction their character's items for hundreds of dollars. That takes away from the fun IMO but some people were willing to pay for these items.

Give it a good thought and see if this can apply to your site.

HTH
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